September 2010
13 posts
Found a QBasic program to compute n-odd magic squares using the Siamese method that I wrote in 1998. Here is the magic 11-square it computes:
68 81 94 107 120 1 14 27 40 53 66 80 93 106 119 11 13 26 39 52 65 67 92 105 118 10 12 25 38 51 64 77 79 104 117 9 22 24 37 50 63 76 78 91 116 8 21 23 36 49 62 75 88 90 103 7 20 33 35 48 61 74 87 89 102 115 19 32 34 47 60 73 86 99 101 114 6 31 44 46 59 72 85 98 100 113 5 18 43 45 58 71 84 97 110 112 4 17 30 55 57 70 83 96 109 111 3 16 29 42 56 69 82 95 108 121 2 15 28 41 54
Recently I was sorting through my old files (spanning something like the last 10-15 years) and re-discovered a great number of projects and experiments. I was astonished that I had actually forgotten about a large number of them and also how amazingly unsorted all this stuff is.
Therefore I decided to start this blog to force myself to linearize and document my past endeavors. Sturgeon’s Law applies to them, many are of questionable quality or aesthetics. Some of them are rather cool though. Most of them are 3D-graphics- or programming-related. Nevertheless, I will try to keep the blog somewhat non-technical.
I will make most of the source-code that I blog about available in this bitbucket repository